Good Luck to all my students GGGE 3143...
wish all of u doing well in ur xm...
regards
tuanmastura
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u need to MOVE mas..make some PROGRESS!!! |
26th May 2012_IELTS test AT bRITISH cOUNCIL, klcc |
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Make sure ur step were plan wisely...hehe..my ayat sendiri nih... |
![]() |
don't need to rush mas..if u put effort on it, insyaallah, it will goes well... |
![]() |
u need to MOVE mas..make some PROGRESS!!! |
26th May 2012_IELTS test AT bRITISH cOUNCIL, klcc |
![]() |
Make sure ur step were plan wisely...hehe..my ayat sendiri nih... |
![]() |
don't need to rush mas..if u put effort on it, insyaallah, it will goes well... |
![]() |
u need to MOVE mas..make some PROGRESS!!! |
26th May 2012_IELTS test AT bRITISH cOUNCIL, klcc |
![]() |
Make sure ur step were plan wisely...hehe..my ayat sendiri nih... |
![]() |
don't need to rush mas..if u put effort on it, insyaallah, it will goes well... |
![]() |
registration!!! |
![]() |
the panels... |
![]() |
presenters... |
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Figure 1 Transformation of Education |
“Download”
Education
1.0
|
“Open
Access” Education
2.0
|
Knowledge
Producing Education
3.0
|
|
Meaning is…
|
Dictated
|
Socially constructed, with aid of (usually
limited) Internet access
|
Socially constructed and contextually
reinvented knowledge
|
Technology is…
|
Confiscated at the classroom door (digital
refugees)
|
Cautiously adopted open access (digital
immigrants)
|
Everywhere (digital natives in a digital
universe) for ubiquitous knowledge construction and transmission
|
Teaching is done …
|
Teacher to student
|
Teacher to student and student to student
(progressivism); Internet resources are a normal part of learning activities
|
Teacher to student, student to student,
student to teacher, people-technology-people (co-construction of knowledge)
|
Schools are located…
|
In a building (brick)
|
In a building or online (brick and click),
but increasingly on the Web throughhybrid and full internet courses
|
Everywhere in the “creative society”
(thoroughly infused into society: cafes, bowling alleys, bars, workplaces,
etc.)
|
Parents view schools as…
|
Daycare
|
Daycare with an laboratory edge, provided
by open access and gradual movement toward project-based learning
|
Places for students to create knowledge,
and for which parents may provide domestic, volunteer, civic, and fiscal
forms of support
|
Teachers are…
|
Licensed Professionals
|
Licensed Professionals who team with
students, parents and others to (gradually) create more interesting class
experiences
|
Everybody, Everywhere, backed up by
wireless devices designed to provide information raw material for knowledge
production
|
Hardware and software in schools…
|
Are purchased at great cost and ignored
|
Are open source and available at lower
cost, permitting open access “on the cheap” and beyond school premises and
time frames
|
Are available at low cost and are used
purposively, for the selective production of knowledge
|
Industry views graduates as…
|
Line workers who must be trained and from
whom little created is expected
|
A workers marginally or ill-prepared for
the knowledge-producing economy
|
As knowledge-producing co-workers and
entrepreneurs who can support the development of focused knowledge
construction
|
Paradigm
|
|||
Domain
|
1.0
|
2.0
|
3.0
|
Fundamental relationships
|
Simple
|
Complex
|
Complex creative
(teleological)
|
Conceptualization
of order
|
Hierarchic
|
Heterarchic
|
Intentional,
self-organizing
|
Relationships of
parts
|
Mechanical
|
Holographic
|
Synergetic
|
Worldview
|
Deterministic
|
Indeterminate
|
Design
|
Causality
|
Linear
|
Mutual
|
Anticausal
|
Change process
|
Assembly
|
Morphogenic
|
Creative destruction
|
Reality
|
Objective
|
Perspectival
|
Contextual
|
Place
|
Local
|
Globalizing
|
Globalized
|
Table
2: Educational generations in higher education
|
|||
Characteristics
|
Education 1.0
|
Education 2.0
|
Education 3.0
|
Primary
role of professor
|
Source
of knowledge
|
Guide
and source of knowledge
|
Orchestrator
of collaborative knowledge creation
|
Content
arrangements
|
Traditional
copyright materials
|
Copyright
and free/open educational resources for students within discipline,
sometimes across institutions
|
Free/open
educational resources created and reused by students across multiple
institutions, disciplines, nations, supplemented by original materials
created for them
|
Learning
activities
|
Traditional,
essays, assignments, tests, some groupwork within classroom
|
Traditional
assignment approaches transferred to more open technologies; increasing
collaboration in learning activities; still largely confined to institutional
and classroom boundaries
|
Open,
flexible learning activities that focus on creating room for student
creativity; social networking outside traditional boundaries of discipline,
institution, nation
|
Institutional
arrangements
|
Campus-based
with fixed boundaries between institutions; teaching, assessment, and
accreditation provided by one institution
|
Increasing
(also international) collaboration between universities; still one-to-one
affiliation between students and universities
|
Loose
institutional affiliations and relations; entry of new institutions that
provide higher education services; regional and institutional boundaries
breakdown
|
Student
behaviour
|
Largely
passive absorptive
|
Passive
to active, emerging sense of ownership of the education process
|
Active,
strong sense of ownership of own education, co-creation of resources and opportunities,
active choice
|
Technology
|
E-learning
enabled through an electronic learning management system and limited to
participation within one institution
|
E-learning
collaborations involving other universities, largely within the confines of
learning management systems but integrating other applications
|
E-learning
driven from the perspective of personal distributed learning environments;
consisting of a portfolio of applications
|
![]() |
Table 1: HE 1.0 and HE 2.0 |
Education 1.0
|
Education 2.0
|
Education 3.0
|
characterized
current systems used in education as a design pattern that is not supportive
of lifelong learning or personalization, is asymmetric in terms of user
capability (e.g. between learners and teachers), and disconnected from the
global ecology of Internet services.
|
Characterized the
disruptive nature of decentralized educational technologies and documented
some of the technological, social and behavioral changes that are leading to
Education 3.0 under the heading E-Learning 2.0
|
|
Produced a
convergence of institutions, and limited the range of potential areas of knowledge
that could be the subject of programs of study. Aggregation within a paradigm
of scarcity also means that educational processes and educational pathways
are limited.
|
An increasing
abundance of free and open resources for use in education means that learning
resources are no longer scarce. Being digital, such resources are non rivalrous,
there is no limitation on the number of people that can access the same
resource simultaneously. Digital resources do not need to be aggregated into
physical facilities, and many are 'out there on the
Internet'.
|
|
The key features of this version 1.0 were
1.
Unstructured learning
experiences - nobody would "instruct", kids would just learn
2.
Holistic learning experiences
- the processes were totally 360 degrees (naturally!)
3.
Practical orientation of
learning experiences - there were no artificial classrooms
|
The key features of this version 2.0 were -
1.
Structured learning
experiences - teachers would formally instruct kids
2.
Fragmented learning
experiences - learning was broken up into separate pieces
3.
Theoretical orientation of
learning experiences - artificial classrooms created artificial, theoretical
experiences
|
|
Learning was gained through observation,
repeat, inculcate and imitation.
|
Transitioned from apprenticeship to formal
education and training. Despite our movements toward universal education,
access to knowledge and opportunity continues to be inequitable throughout
the world. Even with the arrival of the computer revolution, access to the
tools of learning continues to define the learner.
|
Education 3.0 will
only be gained through investment and universal standardization. Platforms
for education and learning will slowly standardize and become globally
accessible and affordable.
|
First generation of the web, mainly a one
way process
|
uses the technologies of Web 2.0 to create
more interactive education but largely within the constraints of Education
1.0
|
Breakdown of most of the boundaries,
imposed or otherwise within education, to create a much more free and open
system focused on learning.
|
The chalk and talk era
|
Assistive aides like multimedia
|
Large focus on communication and
collaboration
|
Key points
1) Social networking (and social computing
in general) transforms the learning framework by providing huge potentials
for self-guided learning, cooperative learning and life-long learning.
2) The use of social networks in education,
even if it’s starting within the educational providers, has a huge influence
in the typical (classical) education. Thus it will
assist its modernization which is necessary
so the later can easily adapt to the new requirements.
3) The “education 2.0” phenomenon, “questions”
the current educational models through: a) the transformation of the teaching
process (pedagogical aspect), b) by placing new requirements in the
administration of the teaching process
(administrative aspect), c) by involving
new educational tools (technological aspect) that contribute to a more complete
and without discrimination education for the European citizens.
4) The boundaries between school and home,
between formal and informal education, between teacher and learner, between
education and entertainment, between content management systems and learning
content management systems tend to become more and more blurred, more and
more thin.
5) Although the current trend indicates
that we are about to face a major change to the education as we know it, the
deeper understanding of the “learning 2.0” phenomenon and its consequences to
the learning process, to students, teachers, and to the educational system
altogether, is still
quite poor. Farther research and analysis
is needed to a series of critical factors so that all aspects and angles
canbe fully understood.
|
Key components of Education 3.0
1. Curriculum, Pedagogy, and Assessment
This involves…
• A student-centered, personalized approach
to instruction;
• Interdisciplinary and project-based work;
• A 21st-century curriculum that integrates
skills such as problem solving, critical thinking, communication, and collaboration
into the core curriculum areas; and
• Authentic assessments that measure these
key 21st-century skills.
2. Infrastructure and Technology
This requires…
• A forward-thinking technology vision, led
from the top;
• The creation of flexible learning spaces
for students;
• A robust IP network that can support
several interconnected learning and administrative systems simultaneously;
• Ubiquitous access to technology for all
staff and students; and
• Sustained, targeted, and integrated staff
development in both technology and pedagogy.
3. Policies, Procedures, and Management
This includes…
• A well-governed and managed system, with
clear policies and procedures for using technology to transform education;
• A “change management” plan to guide this
educational transformation and ease the transition;
• Data-driven accountability and
decision-making; and
• An integrated ecosystem of partners.
4. Leadership, People, and Culture
This requires…
• Visionary leadership;
• Excellent teachers, principals, and
system leaders; and
• An ambitious, collaborative, and
innovative school culture.
|
|
Factors are cited as catalyst for Education 3.0 Education
|